// Blade says "Oh shit, an alarm! THAT sure doesn't help me!" - JC says "No kidding! See if you can turn it off somewhere!" -
dialog "i_blade" "Oh shit, an alarm! THAT sure doesn't help me!" "dialog/chem/blade/alrmhelp.wav"
waitForSound "dialog/chem/blade/alrmhelp.wav" .1
dialog "i_jc" "No kidding! See if you can turn it off somewhere!" "dialog/chem/jc/kidding.wav"
// waitForSound "dialog/chem/jc/kidding.wav" .1
end
blade_alarm_on_again:
dialog "i_jc" "Dammit, Blade! Why don't you go the easy way once in a while?" "dialog/chem/jc/easy.wav"
// waitForSound "dialog/chem/jc/easy.wav" .1
end
blade_alarm_off:
dialog "i_jc" "Good work, boss, that should at least keep the guards from coming." "dialog/chem/jc/coming.wav"
// waitForSound "dialog/chem/jc/coming.wav" .1
end
blade_keep_coming:
// Blade says "Hell, those damn guards just keep popping up!" - JC says "As long as that alarm is going, Sintek knows there's something wrong down here!" -
dialog "i_blade" "Hell, those damn guards just keep popping up!" "dialog/chem/blade/pop.wav"
waitForSound "dialog/chem/blade/pop.wav" .1
dialog "i_jc" "As long as that alarm is going, Sintek knows there's something wrong down here!" "dialog/chem/jc/wrong.wav"
// waitForSound "dialog/chem/jc/wrong.wav" .1
end
blade_no_way_back:
// Blade says "No way back now. If only those smaller fans had been turned off, too..."
dialog "i_blade" "No way back now. If only those smaller fans had been turned off, too..." "dialog/chem/blade/smlfan.wav"
//waitForSound "dialog/chem/blade/smlfan.wav" .1
end
jc_know_the_drill:
// - JC says "You know the drill, Blade: If it won't go away, shoot it." -
dialog "i_jc" "You know the drill, Blade: If it won't go away, shoot it." "dialog/chem/jc/drill.wav"
waitForSound "dialog/chem/jc/drill.wav" .1
end
blade_door_budge:
// Blade says "This door won't budge!"
dialog "i_blade" "This door won't budge!" "dialog/aqua/blade/budge.wav"
end
// ------------------------------------------
// Scientist dialog
// ------------------------------------------
sci_what_are_u_doing_here:
local.sci string parm.sci
// Scientist says "Hey! What are you doing here?" -
dialog "i_guard" "Hey! What do you think you're doing?" "dialog/chem/guard/whatdo.wav"
waitForSound "dialog/chem/guard/whatdo.wav" .4
end
security1_breach:
dialog "i_guard" "Hey, what are you doing?! Security breach!" "dialog/chem/guard/secbreach.wav"
waitForSound "dialog/chem/guard/secbreach.wav" .4
end
love_u_are_dead:
local.love string parm.love
// Receptionist says "BTW, you're dead." - Receptionist says "But don't worry! In heaven you can have even me!" - Blade says "Hehe, who cares about this stupid game, then!" -
dialog "i_blade" "Thanks JC! I see you have hacked your way into the security computers." "dialog/chem/blade/seccam.wav"
waitForSound "dialog/chem/blade/seccam.wav" .3
dialog "i_jc" "Just the security cams so far, I'm working on the rest." "dialog/chem/jc/cams.wav"
waitForSound "dialog/chem/jc/cams.wav" .3
end
blade_find_u4:
dialog "i_blade" "Well, there's certainly a lot of chemicals around here. How do I find the U4, JC?" "dialog/chem/blade/findu4jc.wav"
waitForSound "dialog/chem/blade/findu4jc.wav" .3
dialog "i_jc" "IF they have any U4 here you'll recognize it when you see it. Don't pay attention to those test tubes in the labs." "dialog/chem/jc/recog.wav"
waitForSound "dialog/chem/jc/recog.wav" .3
end
blade_lift_not_activated:
dialog "i_blade" "Hmm, that lift doesn't seem to be activated." "dialog/chem/blade/lift.wav"
waitForSound "dialog/chem/blade/lift.wav" .3
end
blade_find_password:
game.skill ifgreater 1 end
dialog "i_blade" "JC, can you find the password for this guy in the computer?" "dialog/chem/blade/findpass.wav"
waitForSound "dialog/chem/blade/findpass.wav" .3
dialog "i_jc" "Sorry boss, they've got some really tough security barriers here. I'll try, but you'd better locate a console and find that password yourself." "dialog/chem/jc/tough.wav"
waitForSound "dialog/chem/jc/tough.wav" .3
end
blade_fort_knox:
dialog "i_blade" "Man, these guys are some serious players. Security's tighter than Fort Knox." "dialog/chem/blade/frtknx.wav"
//Blade says "JC, how do I get by security here?" JC says "I've got no idea, superfuzz." -
dialog "i_blade" "JC, how do I get by security here?" "dialog/chem/blade/howsec.wav"
waitForSound "dialog/chem/blade/howsec.wav" .3
dialog "i_jc" "I've got no idea, superfuzz." "dialog/chem/jc/supfuzz.WAV"
//waitForSound "dialog/chem/jc/supfuzz.WAV" .1
//wait 4
end
//!!! changed
blade_making_u4_here:
dialog "i_blade" "JC, it looks like their making U4 right here." "dialog/chem/blade/makeu42.wav"
waitForSound "dialog/chem/blade/makeu42.wav" .3
dialog "i_jc" "Blade, we could really use a pure sample of U4. See if you can get into the storage facility." "dialog/chem/jc/pureu4.wav"
waitForSound "dialog/chem/jc/pureu4.wav" .3
//wait 4
end
blade_chopped_to_bits:
game.skill ifgreater 1 end
dialog "i_blade" "If I go down there I'll be chopped to bits." "dialog/chem/blade/godown.wav"
waitForSound "dialog/chem/blade/godown.wav" .3
dialog "i_jc" "Set the system to test mode. That should halt the system temporarily, giving you enough time to get in." "dialog/chem/jc/testmode.wav"
//waitForSound "dialog/chem/jc/testmode.wav" .3
//wait 4
end
blade_how_get_out_here:
game.skill ifgreater 1 end
// Blade says "Damn, that way is blocked. JC, any idea how I can get out of here?" - JC says "Schematics show that this place is linked up with a Warehouse through the sewers. Hmm, let me check the plans real quick." - JC says "Hey Blade, see that big mixer thing in the middle? One of those pipes should lead out of the plant, look around a bit." -
dialog "i_blade" "Damn, that way is blocked. JC, any idea how I can get out of here?" "dialog/chem/blade/block.wav"
waitForSound "dialog/chem/blade/block.wav" .1
dialog "i_jc" "Schematics show that this place is linked up with a Warehouse through the sewers. Hmm, let me check the plans real quick." "dialog/chem/jc/whouse.wav"
waitForSound "dialog/chem/jc/whouse.wav" .1
wait 3
dialog "i_jc" "Hey Blade, see that big mixer thing in the middle? One of those pipes should lead out of the plant, look around a bit." "dialog/chem/jc/mixer.wav"
end
blade_cold_here:
// Blade says "Wow, it's cold in here!" -
dialog "i_blade" "Wow, it's cold in here!" "dialog/chem/blade/cold.wav"
// waitForSound "dialog/chem/blade/cold.wav" .1
end
blade_locked:
// Blade says "Seems to be locked."
// JC says "Blade, that foreman might have a passcode. Persuade him to hand it over!"
dialog "i_blade" "Seems to be locked." "dialog/chem/blade/seem.wav"
waitForSound "dialog/chem/blade/seem.wav" .1
dialog "i_jc" "Blade, that foreman might have a passcode. Persuade him to hand it over!" "dialog/chem/jc/persuade.wav"
// waitForSound "dialog/chem/jc/persuade.wav" .1
end
blade_how_get_out:
// Blade says "JC how do I get out of here?" - JC says "Try and find that exit." -
dialog "i_blade" "JC how do I get out of here?" "dialog/chem/blade/howget.wav"
waitForSound "dialog/chem/blade/howget.wav" .1
dialog "i_jc" "Try and find that exit." "dialog/chem/jc/findexit.wav"
waitForSound "dialog/chem/jc/findexit.wav" .1
end
// ------------------------------------------
// JC dialog
// ------------------------------------------
jc_above:
dialog "i_jc" "There he is, above you! Get him!" "dialog/chem/jc/above.wav"
waitForSound "dialog/chem/jc/above.wav" .3
end
jc_identification:
dialog "i_jc" "Blade, that scientist must have identification for the high security area! Follow him!" "dialog/chem/jc/hisec.wav"
waitForSound "dialog/chem/jc/hisec.wav" .3
end
jc_unnotice:
dialog "i_jc" "Ok Blade, I made it into their computer systems. WOW man - there's some heavy security down here!" "dialog/chem/jc/unnotice.wav"
waitForSound "dialog/chem/jc/unnotice.wav" .3
end
jc_unnotice2:
dialog "i_jc" "I dunno how long before people will recognize you in that funny outfit, but as long a you keep quiet and don't do anything suspicious you should be able to go unnoticed." "dialog/chem/jc/unnotice2.wav"
waitForSound "dialog/chem/jc/unnotice2.wav" .3
end
jc_sliced_ham:
dialog "i_jc" "I don't think you'll look very good as sliced ham." "dialog/chem/jc/slice.wav"
//waitForSound "dialog/chem/jc/slice.wav" .3
//wait 4
end
jc_fans_are_off:
// JC says "Looks like you did something right back there, the fans are off." -
dialog "i_jc" "Looks like you did something right back there, the fans are off." "dialog/chem/jc/fanoff.wav"
// waitForSound "dialog/chem/jc/fanoff.wav" .1
end
jc_check_that_package:
dialog "i_jc" "Hey, check out that package. Could be something important." "dialog/chem/jc/package.wav"
dialog "i_jc" "Oh, just for giggles..." "dialog/chem/jc/giggles.wav"
waitForSound "dialog/chem/jc/giggles.wav" .3
dialog "i_blade" "JC! You little punk, how did you pull this off?" "dialog/chem/blade/jcpunk.wav"
waitForSound "dialog/chem/blade/jcpunk.wav" .3
dialog "i_jc" "I am the master!" "dialog/chem/jc/master.wav"
//waitForSound "dialog/chem/jc/master.wav" .3
//wait 4
end
jc_link_decoder_terminal:
dialog "i_jc" "Link the decoder to that terminal and I'll try a data tap." "dialog/chem/jc/decoder.wav"
//waitForSound "dialog/chem/jc/decoder.wav" .3
//wait 4
end
jc_shower_short_circuit:
dialog "i_jc" "DAMN! Blade all your rampaging upstairs in the shower short-circuited the computer terminal." "dialog/chem/jc/short.wav"
//waitForSound "dialog/chem/jc/short.wav" .3
//wait 4
end
jc_hack_old_fashioned:
dialog "i_jc" "Nice going! Now, I'll have to hack through their data the old fashioned way." "dialog/chem/jc/hackdata.wav"
waitForSound "dialog/chem/jc/hackdata.wav" .3
dialog "i_blade" "Cry me a river JC, next time you can do it yourself." "dialog/chem/blade/cryjc.wav"
//waitForSound "dialog/chem/blade/cryjc.wav" .3
//wait 4
end
jc_download_database:
dialog "i_jc" "Hum... We're in! Downloading their database now." "dialog/chem/jc/download.wav"
//waitForSound "dialog/chem/jc/download.wav" .3
//wait 4
end
jc_play_mad_scientist:
dialog "i_jc" "Quit playing mad scientist Blade and get going." "dialog/chem/jc/madsci.wav"
//waitForSound "dialog/chem/jc/madsci.wav" .3
//wait 4
end
jc_what_doing:
dialog "i_jc" "Blade, WHAT are you doing?" "dialog/chem/jc/whatdo.wav"
//waitForSound "dialog/chem/jc/whatdo.wav" .3
//wait 4
end
jc_now_trapped:
dialog "i_jc" "Blade, WHAT are you doing? Now you're trapped!" "dialog/chem/jc/whatdotrap.wav"
waitForSound "dialog/chem/jc/whatdotrap.wav" .3
dialog "i_blade" "JC, do something!" "dialog/chem/blade/jcdo.wav"
waitForSound "dialog/chem/blade/jcdo.wav" .3
dialog "i_jc" "I CAN'T! The security systems are locked out." "dialog/chem/jc/seclock.wav"
//waitForSound "dialog/chem/jc/seclock.wav" .3
//wait 4
end
jc_cant_turn_off_gas:
dialog "i_jc" "Blade, I can't turn the gas off. SHIT!" "dialog/chem/jc/gasoff.wav"
//waitForSound "dialog/chem/jc/gasoff.wav" .3
//wait 4
end
jc_blade_talk_to_me:
dialog "i_jc" "Blade? Blade? Talk to me man!" "dialog/chem/jc/talkme.wav"
//waitForSound "dialog/chem/jc/talkme.wav" .3
//wait 4
end
jc_cause_havoc:
dialog "i_jc" "Cause a little havoc why don't you Blade!" "dialog/chem/jc/havoc.wav"
//waitForSound "dialog/chem/jc/havoc.wav" .3
//wait 4
end
jc_blow_pipes:
dialog "i_jc" "Blow those pipes to help cover your escape." "dialog/chem/jc/blowpipe.wav"
//waitForSound "dialog/chem/jc/blowpipe.wav" .3
//wait 4
end
jc_got_to_stop_crazies:
dialog "i_jc" "We've got to stop these crazies from making anymore of this stuff." "dialog/chem/jc/stopcraz.wav"
//waitForSound "dialog/chem/jc/stopcraz.wav" .3
//wait 4
end
jc_look_for_passcode:
// JC says "The doors can be opened with a passcode. Look around." -
dialog "i_jc" "The doors can be opened with a passcode. Look around." "dialog/chem/jc/passcode.wav"
// waitForSound "dialog/chem/jc/passcode.wav" .1
end
//!!! took out "QUIETLY persuade..." It should also be a lot more agitated now, that foreman is running away when jc say this
jc_foreman_has_passcode:
dialog "i_jc" "Blade, that foreman might have a passcode. Persuade him to hand it over!" "dialog/chem/jc/foreman.wav"
//waitForSound "dialog/chem/jc/foreman.wav" .3
//wait 4
end
jc_need_sample_u4:
dialog "i_jc" "Don't stop now, big boy. You still need the sample of U4." "dialog/chem/jc/dontstop.wav"
//waitForSound "dialog/chem/jc/dontstop.wav" .3
//wait 4
end
jc_find_bioscanner:
dialog "i_jc" "All right Blade, pure U4. Now find a bioscanner and put a transmitter on it so I can download the U4 info." "dialog/chem/jc/bioscan.wav"
waitForSound "dialog/chem/jc/bioscan.wav" .3
//wait 4
end
jc_break_gear:
dialog "i_jc" "Great, Blade, way to break the gear for no reason." "dialog/chem/jc/break.wav"
//waitForSound "dialog/chem/jc/break.wav" .3
//wait 4
end
jc_ok:
dialog "i_jc" "Ok, I'm downloading the U4 info." "dialog/chem/jc/ok.wav"
waitForSound "dialog/chem/jc/ok.wav" .3
end
//!!! add a pause between "...u4 info." and "woah blade..."? even jc can't be that fast ;)
jc_downloading_u4_info:
dialog "i_jc" "Whoa, Blade, this is heavy stuff, a narco-helical DNA matrix of some sort. I'll tell you more as I find out." "dialog/chem/jc/dna.wav"
waitForSound "dialog/chem/jc/dna.wav" .3
//wait 4
end
//
jc_time_to_shut_down:
dialog "i_jc" "It's time to shut 'em down!" "dialog/chem/jc/shut.wav"
//waitForSound "dialog/chem/jc/shut.wav" .3
//wait 4
end
jc_security_alerted:
dialog "i_jc" "Man, security is alerted to your position now. Get outta there now!" "dialog/chem/jc/secalert.wav"
//waitForSound "dialog/chem/jc/secalert.wav" .3
//wait 4
end
jc_slimy_way_out:
dialog "i_jc" "Looks like it's the slimy way out for you." "dialog/chem/jc/slimy.wav"
//waitForSound "dialog/chem/jc/slimy.wav" .3
//wait 4
end
jc_dark_pipe_way_out:
dialog "i_jc" "Looks like it's the small, dark pipe is the route for you." "dialog/chem/jc/pipes.wav"