home *** CD-ROM | disk | FTP | other *** search
/ Tripas 5 / TRIPAS 005.iso / Wos.EXE / base / dialog / dialog_chem2.scr < prev    next >
Encoding:
Text File  |  1999-02-24  |  27.7 KB  |  702 lines

  1. // ===========================================================================
  2. // Chem2 Script File
  3. // ===========================================================================
  4. //
  5.  
  6. precache:
  7. // blade sounds
  8. cachesound "dialog/chem/blade/alrmhelp.wav"
  9. cachesound "dialog/chem/blade/pop.wav"
  10. //cachesound "dialog/chem/blade/smlfan.wav"
  11. cachesound "dialog/aqua/blade/budge.wav"
  12. cachesound "dialog/chem/blade/ohshit.wav"
  13. //cachesound "dialog/chem/blade/stupid.wav"
  14. cachesound "dialog/chem/blade/seccam.wav"
  15. cachesound "dialog/chem/blade/findu4jc.wav"
  16. cachesound "dialog/chem/blade/lift.wav"
  17. cachesound "dialog/chem/blade/findpass.wav"
  18. cachesound "dialog/chem/blade/frtknx.wav"
  19. //cachesound "dialog/chem/blade/nohapp.wav"
  20. cachesound "dialog/chem/blade/howsec.wav"
  21. cachesound "dialog/chem/blade/makeu42.wav"
  22. cachesound "dialog/chem/blade/godown.wav"
  23. cachesound "dialog/chem/blade/block.wav"
  24. cachesound "dialog/chem/blade/cold.wav"
  25. //cachesound "dialog/chem/blade/seem.wav"
  26. //cachesound "dialog/chem/blade/howget.wav"
  27. //cachesound "dialog/chem/blade/why2.wav"
  28. //cachesound "dialog/chem/blade/jcpunk.wav"
  29. //cachesound "dialog/chem/blade/cryjc.wav"
  30. //cachesound "dialog/chem/blade/jcdo.wav"
  31. cachesound "dialog/chem/blade/gasdamn.wav"
  32. // jc sounds
  33. cachesound "dialog/chem/jc/kidding.wav"
  34. //cachesound "dialog/chem/jc/easy.wav"
  35. cachesound "dialog/chem/jc/coming.wav"
  36. cachesound "dialog/chem/jc/wrong.wav"
  37. cachesound "dialog/chem/jc/drill.wav"
  38. cachesound "dialog/chem/jc/grtidea.wav"
  39. cachesound "dialog/chem/jc/outfit.wav"
  40. cachesound "dialog/chem/jc/cams.wav"
  41. cachesound "dialog/chem/jc/recog.wav"
  42. cachesound "dialog/chem/jc/tough.wav"
  43. cachesound "dialog/chem/jc/supfuzz.WAV"
  44. cachesound "dialog/chem/jc/pureu4.wav"
  45. cachesound "dialog/chem/jc/testmode.wav"
  46. cachesound "dialog/chem/jc/whouse.wav"
  47. cachesound "dialog/chem/jc/mixer.wav"
  48. //cachesound "dialog/chem/jc/persuade.wav"
  49. //cachesound "dialog/chem/jc/findexit.wav"
  50. cachesound "dialog/chem/jc/above.wav"
  51. cachesound "dialog/chem/jc/hisec.wav"
  52. cachesound "dialog/chem/jc/unnotice.wav"
  53. cachesound "dialog/chem/jc/unnotice2.wav"
  54. //cachesound "dialog/chem/jc/slice.wav"
  55. cachesound "dialog/chem/jc/fanoff.wav"
  56. //cachesound "dialog/chem/jc/package.wav"
  57. //cachesound "dialog/chem/jc/giggles.wav"
  58. //cachesound "dialog/chem/jc/master.wav"
  59. //cachesound "dialog/chem/jc/decoder.wav"
  60. //cachesound "dialog/chem/jc/short.wav"
  61. //cachesound "dialog/chem/jc/hackdata.wav"
  62. //cachesound "dialog/chem/jc/download.wav"
  63. //cachesound "dialog/chem/jc/madsci.wav"
  64. //cachesound "dialog/chem/jc/whatdo.wav"
  65. //cachesound "dialog/chem/jc/whatdotrap.wav"
  66. cachesound "dialog/chem/jc/seclock.wav"
  67. cachesound "dialog/chem/jc/gasoff.wav"
  68. cachesound "dialog/chem/jc/talkme.wav"
  69. //cachesound "dialog/chem/jc/havoc.wav"
  70. //cachesound "dialog/chem/jc/blowpipe.wav"
  71. //cachesound "dialog/chem/jc/stopcraz.wav"
  72. //cachesound "dialog/chem/jc/passcode.wav"
  73. //cachesound "dialog/chem/jc/foreman.wav"
  74. //cachesound "dialog/chem/jc/dontstop.wav"
  75. cachesound "dialog/chem/jc/bioscan.wav"
  76. //cachesound "dialog/chem/jc/break.wav"
  77. cachesound "dialog/chem/jc/ok.wav"
  78. cachesound "dialog/chem/jc/dna.wav"
  79. //cachesound "dialog/chem/jc/shut.wav"
  80. //cachesound "dialog/chem/jc/secalert.wav"
  81. cachesound "dialog/chem/jc/slimy.wav"
  82. //cachesound "dialog/chem/jc/pipes.wav"
  83. cachesound "dialog/chem/jc/trapped.wav"
  84. //cachesound "dialog/chem/jc/ventil.wav"
  85. // scientist sounds
  86. cachesound "monsters/scientist/site2.wav"
  87. //cachesound "monsters/scientist/site3.wav"
  88. cachesound "monsters/scientist/site5.wav"
  89. // tech sounds
  90. cachesound "dialog/chem/tech/security.wav"
  91. // recept sounds
  92. //cachesound "dialog/chem/recept/help.wav"
  93. //cachesound "dialog/chem/recept/new.wav"
  94. //cachesound "dialog/chem/recept/talk.wav"
  95. cachesound "dialog/chem/recept/getdwn.wav"
  96. cachesound "dialog/chem/recept/author.wav"
  97. //cachesound "dialog/chem/recept/yourdead.wav"
  98. //cachesound "dialog/chem/recept/dntworry.wav"
  99. // guard sounds
  100. cachesound "dialog/chem/guard/whatdo.wav"
  101. cachesound "dialog/chem/guard/secbreach.wav"
  102. //cachesound "dialog/chem/guard/vents.wav"
  103. //cachesound "dialog/chem/guard/give.wav"
  104. //cachesound "dialog/chem/guard/check.wav"
  105. cachesound "dialog/chem/guard/thereis.wav"
  106. //cachesound "dialog/chem/guard/hellthat.wav"
  107. // chem sounds
  108. cachesound "monsters/technician/chem/chAlert2.wav"
  109. // foreman sounds
  110. cachesound "dialog/chem/foreman/gethim.wav"
  111. //cachesound "dialog/chem/foreman/killhim.wav"
  112. //cachesound "dialog/chem/foreman/mixer2.wav"
  113. //cachesound "dialog/chem/foreman/pipe5.wav"
  114. cachesound "dialog/chem/foreman/yes.wav"
  115. // worker sounds
  116. //cachesound "dialog/chem/worker/yes1.wav"
  117. //cachesound "dialog/chem/worker/yes2.wav"
  118. end
  119.  
  120. // ***************************************************************************
  121. // Start Dialog Threads
  122. // ***************************************************************************
  123.  
  124. // ------------------------------------------
  125. // Blade dialog
  126. // ------------------------------------------
  127. blade_alarm_on:
  128.   // Blade says "Oh shit, an alarm! THAT sure doesn't help me!" -  JC says "No kidding! See if you can turn it off somewhere!" - 
  129.   dialog "i_blade" "Oh shit, an alarm! THAT sure doesn't help me!" "dialog/chem/blade/alrmhelp.wav"
  130.   waitForSound "dialog/chem/blade/alrmhelp.wav" .1
  131.   dialog "i_jc" "No kidding! See if you can turn it off somewhere!" "dialog/chem/jc/kidding.wav"
  132.   // waitForSound "dialog/chem/jc/kidding.wav" .1
  133. end
  134.  
  135. blade_alarm_on_again:
  136.   dialog "i_jc" "Dammit, Blade! Why don't you go the easy way once in a while?" "dialog/chem/jc/easy.wav"
  137.   // waitForSound "dialog/chem/jc/easy.wav" .1
  138. end
  139.  
  140. blade_alarm_off:
  141.   dialog "i_jc" "Good work, boss, that should at least keep the guards from coming." "dialog/chem/jc/coming.wav"
  142.   // waitForSound "dialog/chem/jc/coming.wav" .1
  143. end
  144.  
  145. blade_keep_coming:
  146.   // Blade says "Hell, those damn guards just keep popping up!" - JC says "As long as that alarm is going, Sintek knows there's something wrong down here!" - 
  147.   dialog "i_blade" "Hell, those damn guards just keep popping up!" "dialog/chem/blade/pop.wav"
  148.   waitForSound "dialog/chem/blade/pop.wav" .1
  149.   dialog "i_jc" "As long as that alarm is going, Sintek knows there's something wrong down here!" "dialog/chem/jc/wrong.wav"
  150.   // waitForSound "dialog/chem/jc/wrong.wav" .1
  151. end
  152.  
  153. blade_no_way_back:
  154.   // Blade says "No way back now. If only those smaller fans had been turned off, too..."
  155.   dialog "i_blade" "No way back now. If only those smaller fans had been turned off, too..." "dialog/chem/blade/smlfan.wav"
  156.   //waitForSound "dialog/chem/blade/smlfan.wav" .1
  157. end
  158.  
  159. jc_know_the_drill:
  160.   // - JC says "You know the drill, Blade: If it won't go away, shoot it." - 
  161.   dialog "i_jc" "You know the drill, Blade: If it won't go away, shoot it." "dialog/chem/jc/drill.wav"
  162.   waitForSound "dialog/chem/jc/drill.wav" .1
  163. end
  164.  
  165. blade_door_budge:
  166.   // Blade says "This door won't budge!"
  167.   dialog "i_blade" "This door won't budge!" "dialog/aqua/blade/budge.wav"
  168. end
  169.  
  170.  
  171. // ------------------------------------------
  172. // Scientist dialog 
  173. // ------------------------------------------
  174. sci_what_are_u_doing_here:
  175.   local.sci string parm.sci
  176.   // Scientist says "Hey! What are you doing here?" - 
  177.   local.sci playsound "monsters/scientist/site2.wav" 4
  178.   waitForSound "monsters/scientist/site2.wav" .1
  179. end
  180.  
  181. sci_u_dont_belong_here:
  182.   local.sci string parm.sci
  183.   // Scientist says "Get out of here! You don't belong here...!!!" - 
  184.   local.sci playsound "monsters/scientist/site3.wav"
  185.   waitForSound "monsters/scientist/site3.wav" .1
  186. end
  187.  
  188. sci_intruder:
  189.   local.sci string parm.sci
  190.   // Scientist says "Get out of here! You don't belong here...!!!" - 
  191.   local.sci playsound "monsters/scientist/site5.wav" 4
  192.   waitForSound "monsters/scientist/site5.wav" .1
  193. end
  194.  
  195. sci_security:
  196.   local.sci string parm.sci
  197.   // Scientist says "Get out of here! You don't belong here...!!!" - 
  198.   local.sci playsound "dialog/chem/tech/security.wav" 4
  199.   waitForSound "monsters/scientist/site5.wav" .1
  200. end
  201.  
  202. // ------------------------------------------
  203. // Receptionist dialog 
  204. // ------------------------------------------
  205. reception_help_you:
  206.   dialog "i_candy" "Hello, can I help you with something?" "dialog/chem/recept/help.wav"
  207.   //wait 4
  208. end
  209.  
  210. reception_new_here:
  211.   dialog "i_candy" "You must be new here; what level of security do you have?" "dialog/chem/recept/new.wav"
  212.   //wait 4
  213. end
  214.  
  215. reception_security_chat:
  216.   dialog "i_candy" "You're not very talkative. Perhaps security can have a chat with you." "dialog/chem/recept/talk.wav"
  217.   //wait 4
  218. end
  219.  
  220. reception_table:
  221.   dialog "i_civfemale" "Hey! Get down there!" "dialog/chem/recept/getdwn.wav"
  222.   //waitForSound "dialog/chem/recept/getdwn.wav" .4
  223. end
  224.  
  225. reception_table2:
  226.   dialog "i_civfemale" "Hey, you aren't authorized to be here!" "dialog/chem/recept/author.wav"
  227.   waitForSound "dialog/chem/recept/author.wav" .4
  228.   // Blade says "Oh shit!" - JC says "Great idea Blade, dancing on the tables to go unoticed!" - 
  229.   dialog "i_blade" "Oh shit!" "dialog/chem/blade/ohshit.wav"
  230.   waitForSound "dialog/chem/blade/ohshit.wav" .1
  231.   dialog "i_jc" "Great idea Blade, dancing on the tables to go unoticed!" "dialog/chem/jc/grtidea.wav"
  232.   // waitForSound "dialog/chem/jc/grtidea.wav" .1
  233. end
  234.  
  235. loretta_alarmed:
  236. local.loretta string parm.loretta
  237.   local.loretta playsound "dialog/chem/recept/author.wav" 4
  238.   waitForSound "dialog/chem/recept/author.wav" .4
  239. end
  240.  
  241. take_shotgun:
  242.   dialog "i_guard" "Hey! What do you think you're doing?" "dialog/chem/guard/whatdo.wav"
  243.   waitForSound "dialog/chem/guard/whatdo.wav" .4
  244. end
  245.  
  246. security1_breach:
  247.   dialog "i_guard" "Hey, what are you doing?! Security breach!" "dialog/chem/guard/secbreach.wav"
  248.   waitForSound "dialog/chem/guard/secbreach.wav" .4
  249. end
  250.  
  251. love_u_are_dead:
  252.   local.love string parm.love
  253.   // Receptionist says "BTW, you're dead." - Receptionist says "But don't worry! In heaven you can have even me!" - Blade says "Hehe, who cares about this stupid game, then!" - 
  254.   dialog "i_love" "BTW, you're dead." "dialog/chem/recept/yourdead.wav"
  255.   waitForSound "dialog/chem/recept/yourdead.wav" .1
  256.   dialog "i_love" "But don't worry! In heaven you can have even me!" "dialog/chem/recept/dntworry.wav"
  257.   waitForSound "dialog/chem/recept/dntworry.wav" .1
  258.   dialog "i_blade" "Hehe, who cares about this stupid game, then!" "dialog/chem/blade/stupid.wav"
  259.   waitForSound "dialog/chem/blade/stupid.wav" .1
  260. end
  261.  
  262. // ------------------------------------------
  263. // Blade & JC dialog 
  264. // ------------------------------------------
  265.  
  266. elev_cinematic:
  267.   dialog "i_jc" "Wahaha - oh man, nice outfit Blade!" "dialog/chem/jc/outfit.wav"
  268.   waitForSound "dialog/chem/jc/outfit.wav" .3
  269.   dialog "i_blade" "Thanks JC! I see you have hacked your way into the security computers." "dialog/chem/blade/seccam.wav"
  270.   waitForSound "dialog/chem/blade/seccam.wav" .3
  271.   dialog "i_jc" "Just the security cams so far, I'm working on the rest." "dialog/chem/jc/cams.wav"
  272.   waitForSound "dialog/chem/jc/cams.wav" .3
  273. end
  274.  
  275. blade_find_u4:
  276.   dialog "i_blade" "Well, there's certainly a lot of chemicals around here. How do I find the U4, JC?" "dialog/chem/blade/findu4jc.wav"
  277.   waitForSound "dialog/chem/blade/findu4jc.wav" .3
  278.   dialog "i_jc" "IF they have any U4 here you'll recognize it when you see it. Don't pay attention to those test tubes in the labs." "dialog/chem/jc/recog.wav"
  279.   waitForSound "dialog/chem/jc/recog.wav" .3
  280. end
  281.  
  282. blade_lift_not_activated:
  283.   dialog "i_blade" "Hmm, that lift doesn't seem to be activated." "dialog/chem/blade/lift.wav"
  284.   waitForSound "dialog/chem/blade/lift.wav" .3
  285. end
  286.  
  287. blade_find_password:
  288. game.skill ifgreater 1 end
  289.   dialog "i_blade" "JC, can you find the password for this guy in the computer?" "dialog/chem/blade/findpass.wav"
  290.   waitForSound "dialog/chem/blade/findpass.wav" .3
  291.   dialog "i_jc" "Sorry boss, they've got some really tough security barriers here. I'll try, but you'd better locate a console and find that password yourself." "dialog/chem/jc/tough.wav"
  292.   waitForSound "dialog/chem/jc/tough.wav" .3
  293. end
  294.  
  295. blade_fort_knox:
  296.   dialog "i_blade" "Man, these guys are some serious players. Security's tighter than Fort Knox." "dialog/chem/blade/frtknx.wav"
  297.   //waitForSound "dialog/chem/blade/frtknx.wav" .3
  298.   //wait 4
  299. end
  300.  
  301. blade_nothing_happening:
  302.   // Blade says "Hmm, nothing's happening." - 
  303.   dialog "i_blade" "Hmm, nothing's happening." "dialog/chem/blade/nohapp.wav"
  304.   // waitForSound "dialog/chem/blade/nohapp.wav" .1
  305. end
  306.  
  307. blade_get_by_security:
  308.   //Blade says "JC, how do I get by security here?" JC says "I've got no idea, superfuzz." -
  309.   dialog "i_blade" "JC, how do I get by security here?" "dialog/chem/blade/howsec.wav"
  310.   waitForSound "dialog/chem/blade/howsec.wav" .3
  311.   dialog "i_jc" "I've got no idea, superfuzz." "dialog/chem/jc/supfuzz.WAV"
  312.   //waitForSound "dialog/chem/jc/supfuzz.WAV" .1
  313.   //wait 4
  314. end
  315.  
  316. //!!! changed
  317. blade_making_u4_here:
  318.   dialog "i_blade" "JC, it looks like their making U4 right here." "dialog/chem/blade/makeu42.wav"
  319.   waitForSound "dialog/chem/blade/makeu42.wav" .3
  320.   dialog "i_jc" "Blade, we could really use a pure sample of U4. See if you can get into the storage facility." "dialog/chem/jc/pureu4.wav"
  321.   waitForSound "dialog/chem/jc/pureu4.wav" .3
  322.   //wait 4
  323. end
  324.  
  325. blade_chopped_to_bits:
  326. game.skill ifgreater 1 end
  327.   dialog "i_blade" "If I go down there I'll be chopped to bits." "dialog/chem/blade/godown.wav"
  328.   waitForSound "dialog/chem/blade/godown.wav" .3
  329.   dialog "i_jc" "Set the system to test mode. That should halt the system temporarily, giving you enough time to get in." "dialog/chem/jc/testmode.wav"
  330.   //waitForSound "dialog/chem/jc/testmode.wav" .3
  331.   //wait 4
  332. end
  333.  
  334. blade_how_get_out_here:
  335. game.skill ifgreater 1 end
  336.   // Blade says "Damn, that way is blocked. JC, any idea how I can get out of here?" - JC says "Schematics show that this place is linked up with a Warehouse through the sewers. Hmm, let me check the plans real quick." - JC says "Hey Blade, see that big mixer thing in the middle?  One of those pipes should lead out of the plant, look around a bit." - 
  337.   dialog "i_blade" "Damn, that way is blocked. JC, any idea how I can get out of here?" "dialog/chem/blade/block.wav"
  338.   waitForSound "dialog/chem/blade/block.wav" .1
  339.   dialog "i_jc" "Schematics show that this place is linked up with a Warehouse through the sewers. Hmm, let me check the plans real quick." "dialog/chem/jc/whouse.wav"
  340.   waitForSound "dialog/chem/jc/whouse.wav" .1
  341.   wait 3
  342.   dialog "i_jc" "Hey Blade, see that big mixer thing in the middle?  One of those pipes should lead out of the plant, look around a bit." "dialog/chem/jc/mixer.wav"
  343. end
  344.  
  345. blade_cold_here:
  346.   // Blade says "Wow, it's cold in here!" - 
  347.   dialog "i_blade" "Wow, it's cold in here!" "dialog/chem/blade/cold.wav"
  348.   // waitForSound "dialog/chem/blade/cold.wav" .1
  349. end
  350.  
  351. blade_locked:
  352.   // Blade says "Seems to be locked." 
  353.   // JC says "Blade, that foreman might have a passcode. Persuade him to hand it over!"
  354.   dialog "i_blade" "Seems to be locked." "dialog/chem/blade/seem.wav"
  355.   waitForSound "dialog/chem/blade/seem.wav" .1
  356.   dialog "i_jc" "Blade, that foreman might have a passcode. Persuade him to hand it over!" "dialog/chem/jc/persuade.wav"
  357.   // waitForSound "dialog/chem/jc/persuade.wav" .1
  358. end
  359.  
  360. blade_how_get_out:
  361.   // Blade says "JC how do I get out of here?" - JC says "Try and find that exit." - 
  362.   dialog "i_blade" "JC how do I get out of here?" "dialog/chem/blade/howget.wav"
  363.   waitForSound "dialog/chem/blade/howget.wav" .1
  364.   dialog "i_jc" "Try and find that exit." "dialog/chem/jc/findexit.wav"
  365.   waitForSound "dialog/chem/jc/findexit.wav" .1
  366. end
  367.  
  368. // ------------------------------------------
  369. // JC dialog 
  370. // ------------------------------------------
  371.  
  372. jc_above:
  373.   dialog "i_jc" "There he is, above you! Get him!" "dialog/chem/jc/above.wav"
  374.   waitForSound "dialog/chem/jc/above.wav" .3
  375. end
  376.  
  377. jc_identification:
  378.   dialog "i_jc" "Blade, that scientist must have identification for the high security area! Follow him!" "dialog/chem/jc/hisec.wav"
  379.   waitForSound "dialog/chem/jc/hisec.wav" .3
  380. end
  381.  
  382. jc_unnotice:
  383.   dialog "i_jc" "Ok Blade, I made it into their computer systems. WOW man - there's some heavy security down here!" "dialog/chem/jc/unnotice.wav"
  384.   waitForSound "dialog/chem/jc/unnotice.wav" .3
  385. end
  386.  
  387. jc_unnotice2:
  388.   dialog "i_jc" "I dunno how long before people will recognize you in that funny outfit, but as long a you keep quiet and don't do anything suspicious you should be able to go unnoticed." "dialog/chem/jc/unnotice2.wav"
  389.   waitForSound "dialog/chem/jc/unnotice2.wav" .3
  390. end
  391.  
  392. jc_sliced_ham:
  393.   dialog "i_jc" "I don't think you'll look very good as sliced ham." "dialog/chem/jc/slice.wav"
  394.   //waitForSound "dialog/chem/jc/slice.wav" .3
  395.   //wait 4
  396. end
  397.  
  398. jc_fans_are_off:
  399.   // JC says "Looks like you did something right back there, the fans are off." - 
  400.   dialog "i_jc" "Looks like you did something right back there, the fans are off." "dialog/chem/jc/fanoff.wav"
  401.   // waitForSound "dialog/chem/jc/fanoff.wav" .1
  402. end
  403.  
  404. jc_check_that_package:
  405.   dialog "i_jc" "Hey, check out that package. Could be something important." "dialog/chem/jc/package.wav"
  406.   waitForSound "dialog/chem/jc/package.wav" .3
  407.   dialog "i_blade" "Why?" "dialog/chem/blade/why2.wav"
  408.   waitForSound "dialog/chem/blade/why2.wav" .3
  409.   dialog "i_jc" "Oh, just for giggles..." "dialog/chem/jc/giggles.wav"
  410.   waitForSound "dialog/chem/jc/giggles.wav" .3
  411.   dialog "i_blade" "JC! You little punk, how did you pull this off?" "dialog/chem/blade/jcpunk.wav"
  412.   waitForSound "dialog/chem/blade/jcpunk.wav" .3
  413.   dialog "i_jc" "I am the master!" "dialog/chem/jc/master.wav"
  414.   //waitForSound "dialog/chem/jc/master.wav" .3
  415.   //wait 4
  416. end
  417.  
  418. jc_link_decoder_terminal:
  419.   dialog "i_jc" "Link the decoder to that terminal and I'll try a data tap." "dialog/chem/jc/decoder.wav"
  420.   //waitForSound "dialog/chem/jc/decoder.wav" .3
  421.   //wait 4
  422. end
  423.  
  424. jc_shower_short_circuit:
  425.   dialog "i_jc" "DAMN! Blade all your rampaging upstairs in the shower short-circuited the computer terminal." "dialog/chem/jc/short.wav"
  426.   //waitForSound "dialog/chem/jc/short.wav" .3
  427.   //wait 4
  428. end
  429.  
  430. jc_hack_old_fashioned:
  431.   dialog "i_jc" "Nice going! Now, I'll have to hack through their data the old fashioned way." "dialog/chem/jc/hackdata.wav"
  432.   waitForSound "dialog/chem/jc/hackdata.wav" .3
  433.   dialog "i_blade" "Cry me a river JC, next time you can do it yourself." "dialog/chem/blade/cryjc.wav"
  434.   //waitForSound "dialog/chem/blade/cryjc.wav" .3
  435.   //wait 4
  436. end
  437.  
  438. jc_download_database:
  439.   dialog "i_jc" "Hum... We're in! Downloading their database now." "dialog/chem/jc/download.wav"
  440.   //waitForSound "dialog/chem/jc/download.wav" .3
  441.   //wait 4
  442. end
  443.  
  444. jc_play_mad_scientist:
  445.   dialog "i_jc" "Quit playing mad scientist Blade and get going." "dialog/chem/jc/madsci.wav"
  446.   //waitForSound "dialog/chem/jc/madsci.wav" .3
  447.   //wait 4
  448. end
  449.  
  450. jc_what_doing:
  451.   dialog "i_jc" "Blade, WHAT are you doing?" "dialog/chem/jc/whatdo.wav"
  452.   //waitForSound "dialog/chem/jc/whatdo.wav" .3
  453.   //wait 4
  454. end
  455.  
  456. jc_now_trapped:
  457.   dialog "i_jc" "Blade, WHAT are you doing? Now you're trapped!" "dialog/chem/jc/whatdotrap.wav"
  458.   waitForSound "dialog/chem/jc/whatdotrap.wav" .3
  459.   dialog "i_blade" "JC, do something!" "dialog/chem/blade/jcdo.wav"
  460.   waitForSound "dialog/chem/blade/jcdo.wav" .3
  461.   dialog "i_jc" "I CAN'T!  The security systems are locked out." "dialog/chem/jc/seclock.wav"
  462.   //waitForSound "dialog/chem/jc/seclock.wav" .3
  463.   //wait 4
  464. end
  465.  
  466. jc_cant_turn_off_gas:
  467.   dialog "i_jc" "Blade, I can't turn the gas off. SHIT!" "dialog/chem/jc/gasoff.wav"
  468.   //waitForSound "dialog/chem/jc/gasoff.wav" .3
  469.   //wait 4
  470. end
  471.  
  472. jc_blade_talk_to_me:
  473.   dialog "i_jc" "Blade? Blade?  Talk to me man!" "dialog/chem/jc/talkme.wav"
  474.   //waitForSound "dialog/chem/jc/talkme.wav" .3
  475.   //wait 4
  476. end
  477.  
  478. jc_cause_havoc:
  479.   dialog "i_jc" "Cause a little havoc why don't you Blade!" "dialog/chem/jc/havoc.wav"
  480.   //waitForSound "dialog/chem/jc/havoc.wav" .3
  481.   //wait 4
  482. end
  483.  
  484. jc_blow_pipes:
  485.   dialog "i_jc" "Blow those pipes to help cover your escape." "dialog/chem/jc/blowpipe.wav"
  486.   //waitForSound "dialog/chem/jc/blowpipe.wav" .3
  487.   //wait 4
  488. end
  489.  
  490. jc_got_to_stop_crazies:
  491.   dialog "i_jc" "We've got to stop these crazies from making anymore of this stuff." "dialog/chem/jc/stopcraz.wav"
  492.   //waitForSound "dialog/chem/jc/stopcraz.wav" .3
  493.   //wait 4
  494. end
  495.  
  496. jc_look_for_passcode:
  497.   // JC says "The doors can be opened with a passcode.  Look around." - 
  498.   dialog "i_jc" "The doors can be opened with a passcode.  Look around." "dialog/chem/jc/passcode.wav"
  499.   // waitForSound "dialog/chem/jc/passcode.wav" .1
  500. end
  501.  
  502. //!!! took out "QUIETLY persuade..." It should also be a lot more agitated now, that foreman is running away when jc say this
  503. jc_foreman_has_passcode:
  504.   dialog "i_jc" "Blade, that foreman might have a passcode. Persuade him to hand it over!" "dialog/chem/jc/foreman.wav"
  505.   //waitForSound "dialog/chem/jc/foreman.wav" .3
  506.   //wait 4
  507. end
  508.  
  509. jc_need_sample_u4:
  510.   dialog "i_jc" "Don't stop now, big boy.  You still need the sample of U4." "dialog/chem/jc/dontstop.wav"
  511.   //waitForSound "dialog/chem/jc/dontstop.wav" .3
  512.   //wait 4
  513. end
  514.  
  515. jc_find_bioscanner:
  516.   dialog "i_jc" "All right Blade, pure U4.  Now find a bioscanner and put a transmitter on it so I can download the U4 info." "dialog/chem/jc/bioscan.wav"
  517.   waitForSound "dialog/chem/jc/bioscan.wav" .3
  518.   //wait 4
  519. end
  520.  
  521. jc_break_gear:
  522.   dialog "i_jc" "Great, Blade, way to break the gear for no reason." "dialog/chem/jc/break.wav"
  523.   //waitForSound "dialog/chem/jc/break.wav" .3
  524.   //wait 4
  525. end
  526.  
  527. jc_ok:
  528.   dialog "i_jc" "Ok, I'm downloading the U4 info." "dialog/chem/jc/ok.wav"
  529.  waitForSound "dialog/chem/jc/ok.wav" .3
  530. end
  531.  
  532. //!!! add a pause between "...u4 info." and "woah blade..."? even jc can't be that fast ;)
  533. jc_downloading_u4_info:
  534.   dialog "i_jc" "Whoa, Blade, this is heavy stuff, a narco-helical DNA matrix of some sort.  I'll tell you more as I find out." "dialog/chem/jc/dna.wav"
  535.   waitForSound "dialog/chem/jc/dna.wav" .3
  536.   //wait 4
  537. end
  538.  
  539. //  
  540.  
  541. jc_time_to_shut_down:
  542.   dialog "i_jc" "It's time to shut 'em down!" "dialog/chem/jc/shut.wav"
  543.   //waitForSound "dialog/chem/jc/shut.wav" .3
  544.   //wait 4
  545. end
  546.  
  547. jc_security_alerted:
  548.   dialog "i_jc" "Man, security is alerted to your position now. Get outta there now!" "dialog/chem/jc/secalert.wav"
  549.   //waitForSound "dialog/chem/jc/secalert.wav" .3
  550.   //wait 4
  551. end
  552.  
  553. jc_slimy_way_out:
  554.   dialog "i_jc" "Looks like it's the slimy way out for you." "dialog/chem/jc/slimy.wav"
  555.   //waitForSound "dialog/chem/jc/slimy.wav" .3
  556.   //wait 4
  557. end
  558.  
  559. jc_dark_pipe_way_out:
  560.   dialog "i_jc" "Looks like it's the small, dark pipe is the route for you." "dialog/chem/jc/pipes.wav"
  561.   //waitForSound "dialog/chem/jc/pipes.wav" .3
  562.   //wait 4
  563. end
  564.  
  565. security1_blade_dies:
  566.   dialog "i_jc" "Now you're trapped." "dialog/chem/jc/trapped.wav"
  567.   waitForSound "dialog/chem/jc/trapped.wav" .3
  568. //  dialog "i_blade" "JC, do something!" "dialog/chem/blade/jcdo.wav"
  569. //  waitForSound "dialog/chem/blade/jcdo.wav" .3
  570.   dialog "i_blade" "GAS! Damn JC, do something!" "dialog/chem/blade/gasdamn.wav"
  571.   waitForSound "dialog/chem/blade/gasdamn.wav" .1
  572.   wait 2.5
  573.   dialog "i_jc" "I CAN'T!  The security systems are locked out." "dialog/chem/jc/seclock.wav"
  574.   waitForSound "dialog/chem/jc/seclock.wav" .3
  575.   wait 4
  576.   dialog "i_jc" "Blade, I can't turn the gas off. SHIT!" "dialog/chem/jc/gasoff.wav"
  577.   waitForSound "dialog/chem/jc/gasoff.wav" .3
  578.   wait 4
  579.   dialog "i_jc" "Blade? Blade?  Talk to me man!" "dialog/chem/jc/talkme.wav"
  580.   waitForSound "dialog/chem/jc/talkme.wav" .3
  581.   wait 6
  582. end
  583.  
  584. // added 10/9/98:
  585.  
  586. jc_superfuzz:
  587.   // JC says "I've got no idea, superfuzz." - 
  588.   dialog "i_jc" "I've got no idea, superfuzz." "dialog/chem/jc/supfuzz.WAV"
  589.   waitForSound "dialog/chem/jc/supfuzz.WAV" .1
  590. end
  591.  
  592.  
  593. blade_get_by_security2:
  594. game.skill ifgreater 1 end
  595.   //Blade says "JC, how do I get by security here?" JC says "I've got no idea, superfuzz." -
  596.   dialog "i_blade" "JC, how do I get by security here?" "dialog/chem/blade/howsec.wav"
  597.   waitForSound "dialog/chem/blade/howsec.wav" .3
  598.   // JC says "You need to go through the ventilation system, Blade." - 
  599.   dialog "i_jc" "You need to go through the ventilation system, Blade." "dialog/chem/jc/ventil.wav"
  600.   waitForSound "dialog/chem/jc/ventil.wav" .1
  601. end
  602.  
  603. jc_go_through_vent:
  604.   // JC says "You need to go through the ventilation system, Blade." - 
  605.   dialog "i_jc" "You need to go through the ventilation system, Blade." "dialog/chem/jc/ventil.wav"
  606.   waitForSound "dialog/chem/jc/ventil.wav" .1
  607. end
  608.  
  609. jc_u_are_trapped:
  610.   // JC says "Blade, what are you doing? Now you're trapped!" - Blade says "GAS! Damn JC, do something!" - 
  611.   dialog "i_jc" "Blade, what are you doing? Now you're trapped!" "dialog/chem/jc/whatdotrap.wav"
  612.   waitForSound "dialog/chem/jc/whatdotrap.wav" .1
  613.   dialog "i_blade" "GAS! Damn JC, do something!" "dialog/chem/blade/gasdamn.wav"
  614.   waitForSound "dialog/chem/blade/gasdamn.wav" .1
  615. end
  616.  
  617. // ------------------------------------------
  618. // Guard dialog 
  619. // ------------------------------------------
  620. guard_give_ventilation:
  621.   local.guard1 string parm.guard1
  622.   local.guard2 string parm.guard2
  623.   // Guard1 says "He's in the vents!", guard2 says "If he wants ventilation, I'll give it to him!"
  624.   local.guard1 playsound "dialog/chem/guard/vents.wav"
  625.   waitForSound "dialog/chem/guard/vents.wav" 0.2
  626.   local.guard2 playsound "dialog/chem/guard/give.wav"
  627. end
  628.  
  629. guard_hey_check_this_out:
  630.   local.guard string parm.guard
  631.   // Guard says "Hey come here and check this out! The fan broke down!" - 
  632.   local.guard playsound "dialog/chem/guard/check.wav"
  633.   // waitForSound "dialog/chem/guard/check.wav" .1
  634. end
  635.  
  636. guard_sound_the_alarm:
  637.   local.guard string parm.guard
  638.   // Guard says "There he is! Sound the alarm!" - 
  639.   local.guard playsound "dialog/chem/guard/thereis.wav" 4
  640.   waitForSound "dialog/chem/guard/thereis.wav" .1
  641. end
  642.  
  643. guard_where_come_from:
  644.   local.guard string parm.guard
  645.   // Guard says "Where the hell did that come from?" - 
  646.   local.guard playsound "dialog/chem/guard/hellthat.wav"
  647.   // waitForSound "dialog/chem/guard/hellthat.wav" .1
  648. end
  649.  
  650. chem_worker_security:
  651.   local.worker string parm.worker
  652.   // Worker says "Security!" - 
  653.   local.worker playsound "monsters/technician/chem/chAlert2.wav" 4
  654.   waitForSound "monsters/technician/chem/chAlert2.wav" .1
  655. end
  656.  
  657. foreman_security:
  658.   local.foreman string parm.foreman
  659.   // Foreman says "Dammit! Security! Get him!" - 
  660.   dialog "i_scientist" "Dammit! Security, get him!" "dialog/chem/foreman/gethim.wav"
  661.   waitForSound "dialog/chem/foreman/gethim.wav" .1
  662. end
  663.  
  664. foreman_security2:
  665.   local.foreman string parm.foreman
  666.   // Foreman says "Kill him!" - 
  667. dialog "i_scientist" "Kill him!" "dialog/chem/foreman/killhim.wav"
  668.   waitForSound "dialog/chem/foreman/killhim.wav" .1
  669. end
  670.  
  671. // ------------------------------------------
  672. // Foreman dialog 
  673. // ------------------------------------------
  674. foreman_interaction1:
  675.   local.foreman string parm.foreman
  676.   local.worker1 string parm.worker1
  677.   // Foreman says "Go check mixer two for contamination.", worker1 says "Yes, sir."
  678.   local.foreman playsound "dialog/chem/foreman/mixer2.wav"
  679.   waitForSound "dialog/chem/foreman/mixer2.wav" 0.2
  680.   local.worker1 playsound "dialog/chem/worker/yes1.wav"
  681. end
  682.  
  683. foreman_interaction2:
  684.   local.foreman string parm.foreman
  685.   local.worker1 string parm.worker1
  686.   // Foreman says "Give me a reading on the flow rate for pipe five.", worker1 says "Yes, sir."
  687.   local.foreman playsound "dialog/chem/foreman/pipe5.wav"
  688.   waitForSound "dialog/chem/foreman/pipe5.wav" 0.2
  689.   local.worker1 playsound "dialog/chem/worker/yes2.wav"
  690. end
  691.  
  692. foreman_what_do_you_want:
  693.   local.foreman string parm.foreman
  694.   // Foreman says "Yes, what do you want?"
  695.   local.foreman playsound "dialog/chem/foreman/yes.wav"
  696.   //waitForSound "dialog/chem/foreman/yes.wav" 0.2
  697. end
  698.  
  699. // ------------------------------------------
  700. // End of Dialog File
  701. // ------------------------------------------
  702.